Wizards of the Coast
&
Dragon Magazine
Prestige Class Reference List


A note about organisation: The "core" products in each category are listed first, with all products thereafter listed alphabetically. Unrevised products are marked "(3.0)" and have had those prestige classes which have been revised in subsequent products removed from their list. Unrevised products appear after revised products. Those classes appearing in Dragon Magazine prior to the revision may or may not have been revised; similarity of name alone is not sufficient indication. Those sharing names with revised classes are marked "(3.0)" but remain listed.

Please also see my lists of creature templates and substitution levels.

This version dated December 30, 2006
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CORE D&D

Dungeon Master's Guide

Arcane Archer

Elf or half-elf; BAB +6; Point Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow); ability to cast 1st-level arcane spells

Arcane Trickster

Any nonlawful; Decipher Script 7 ranks, Disable Device 7 ranks, Escape Artist 7 ranks, Knowledge (arcana) 4 ranks; ability to cast mage hand and at least one arcane spell of 3rd level or higher; sneak attack +2d6

Archmage

Knowledge (arcana) 15 ranks, Spellcraft 15 ranks; Skill Focus (Spellcraft), Spell Focus in two schools of magic; ability to cast 7th-level arcane spells, knowledge of 5th-level or higher spells from at least two schools

Assassin

Any evil; Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks; the character must kill someone for no other reason than to join the assassins

Blackguard

Any evil; BAB +6; Hide 5 ranks, Knowledge (religion) 2 ranks; Cleave, Improved Sunder, Power Attack; the character must have made peaceful contact with an evil outsider who was summoned by him or someone else

Dragon Disciple

Any nondragon (cannot already be a half-dragon); Knowledge (arcana) 8 ranks, Speak Language (Draconic); ability to cast arcane spells without preparation; the player chooses a dragon variety when taking the first level in this prestige class, subject to them DM's approval

Duelist

BAB +6; Perform 3 ranks, Tumble 5 ranks; Dodge, Mobility, Weapon Finesse

Dwarven Defender

Dwarf; any lawful; BAB +7; Dodge, Endurance, Toughness

Eldritch Knight

Must be proficient with all martial weapons; ability to cast 3rd-level arcane spells

Hierophant

Knowledge (religion) 15 ranks; any metamagic feat; ability to cast 7th-level divine spells

Horizon Walker

Knowledge (geography) 8 ranks; Endurance

Loremaster

Knowledge (any two) 10 ranks in each; any three metamagic or item creation feats, Skill Focus (Knowledge (any)); ability to cast seven different divination spells, one of which must be 3rd level or higher

Mystic Theurge

Knowledge (arcana) 6 ranks, Knowledge (religion) 6 ranks; ability to cast 2nd-level divine spells and 2nd-level arcane spells

Red Wizard

Human from Thay; any nongood; Spellcraft 8 ranks; Tattoo Focus, any three metamagic or item creation feats; ability to cast 3rd-level arcane

Shadowdancer

Move Silently 8 ranks, Hide 10 ranks, Perform (dance) 5 ranks; Combat Reflexes, Dodge, Mobility

Thaumaturgist

Spell Focus (Conjuration); ability to cast lesser planar ally



Book of Exalted Deeds

Anointed Knight

Any good; BAB +5; Craft (alchemy) 5 ranks, Knowledge (arcana) 3 ranks, Spellcraft 3 ranks; Ancestral Relic

Apostle of Peace

Any good; Will +5; Concentration 10 ranks, Diplomacy 6 ranks; Sacred Vow, Vow of Nonviolence, Vow of Peace, Vow of Poverty

Beloved of Valarian

Female; any good; BAB +7; Knowledge (nature) 5 ranks, Ride 10 ranks; Mounted Combat, Sacred Vow, Vow of Chastity; before she can become a beloved of Valarian, the character must meditate at a druid's grove and fast until she saves the life of an animal in danger. Should she fail to survive or aid an animal, she does not meet her unicorn companion and cannot advance in this class

Celestial Mystic

Lawful good; Knowledge (arcana) 4 ranks, Knowledge (the planes) 4 ranks, Knowledge (religion) 6 ranks, Spellcraft 6 ranks; Sacred Vow, Servant of the Heavens, Vow of Abstinence; ability to cast 4th-level spells

Champion of Gwynharwyf

Chaotic good; BAB +6; Intimidate 9 ranks; Knight of Stars, Righteous Wrath

Defender of Sealtiel

Lawful good; BAB +7; Listen 5 ranks; Diehard, Endurance, Servant of the Heavens

Emissary of Barachiel

Lawful good; Diplomacy 8 ranks, Knowledge (the planes) 4 ranks; Servant of the Heavens, Words of Creation

Exalted Arcanist

Any good; Will +5; Knowledge (arcana) 9 ranks, Knowledge (religion) 4 ranks; Consecrate Spell, Purify Spell; ability to spontaneously cast 3rd-level arcane spells

Fist of Raziel

Lawful good; BAB +6; Diplomacy 5 ranks, Knowledge (religion) 5 ranks; Power Attack, Servant of the Heavens; ability to cast divine favour

Initiate of Pistis Sophia

Lawful good; Fort +5, Ref +5, Will +5; Concentration 9 ranks; Sacred Vow, Sanctify Ki Strike, Servant of the Heavens

Lion of Talisid

Neutral good; BAB +4; Knowledge (nature) 9 ranks, Survival 9 ranks; Favoured of the Companions; ability to cast summon nature's ally II; the character must have an animal companion as a class feature

Prophet of Erathaol

Lawful good; Knowledge (arcana) 5 ranks, Spellcraft 10 ranks; Sacred Vow, Servant of the Heavens, Spell Focus (Divination), Vow of Chastity; ability to cast 4th-level arcane or divine spells

Risen Martyr

Any good; Fort +2, Ref +2, Will +2; any one skill 9 ranks, Speak Language (Celestial); Nimbus of Light, any one other exalted feat; the character must have suffered martyrdom and been returned to life. As a special feature of this prestige class, the character rises with the abilities of a 0th-level risen martyr added to the character's previous abilities. When the character earns enough experience points to advance another level, he must become a 1st-level risen martyr

Sentinel of Bharrai

Any good; Knowledge (arcana) 8 ranks, Knowledge (nature) 8 ranks, Spellcraft 8 ranks; Sacred Vow, Vow of Obedience

Skylord

Any good; elf or half-elf; BAB +7; Handle Animal 10 ranks, Ride 10 ranks; Mounted Combat, either Mounted Archery or Ride-By Attack, one exalted feat; the character must spend 1 week living and meditating atop a mountain

Slayer of Domiel

Lawful good; Hide 8 ranks, Move Silently 8 ranks; Sanctify Martial Strike, Servant of the Heavens; sneak attack +3d6, evasion class ability

Stalker of Kharash

Neutral good; Hide 8 ranks, Move Silently 8 ranks; Alertness, Favoured of the Companions, Track

Swanmay

Female; any good; Knowledge (nature) 8 ranks, Speak Language (Sylvan), Survival 8 ranks; Sacred Vow, Vow of Purity; ability to cast speak with animals; wild empathy class feature; knowingly or not, the character must perform a great service for another swanmay before she can join the order

Sword of Righteousness

Any good; BAB +6; either Favoured of the Companions, Knight of Stars, or Servant of the Heavens, plus one additional exalted feat

Troubadour of Stars

Chaotic good; Perform 6 ranks; Knight of Stars; ability to spontaneously cast 4th-level arcane spells

Vassal of Bahamut

Lawful good; BAB +7; Craft (armoursmithing) 5 ranks, Diplomacy 5 ranks; Sacred Vow, Vow of Obedience; the character must have single-handedly slain a juvenile (or older) red dragon

Wonderworker

Any good; Will +5; either Favoured of the Companions, Knight of Stars, or Servant of the Heavens, plus one additional exalted feat; ability to cast 3rd-level arcane or divine spells, or to manifest 3rd-level psionic powers



Complete Adventurer

Animal Lord

Any neutral; BAB +5; Handle Animal 4 ranks, Knowledge (nature) 2 ranks, 4 ranks in the appropriate skill as follows: Apelord: Climb, Bearlord: Intimidate, Birdlord: Spot, Catlord: Move Silently, Horselord: Jump, Sharklord: Swim, Snakelord: Escape Artist, Wolflord: Survival; each kind of animal lord must have a specific feat as follows: Apelord: Toughness, Bearlord: Endurance, Birdlord: Improved Flight, Catlord: Weapon Finesse, Horselord: Run, Sharklord: Improved Swimming, Snakelord: Combat Reflexes, Wolflord: Track

Beastmaster

Handle Animal 8 ranks, Survival 4 ranks; Skill Focus (Handle Animal)

Bloodhound

BAB +4; Gather Information 4 ranks, Move Silently 4 ranks, Survival 4 ranks; Endurance, Track

Daggerspell Mage

Any nonevil; Concentration 8 ranks; Weapon Focus (dagger), Two-Weapon Fighting; arcane caster level 5th; sneak attack +1d6

Daggerspell Shaper

Any nonevil; Concentration 8 ranks; Weapon Focus (dagger), Two-Weapon Fighting; wild shape class feature; either sneak attack +1d6 or skirmish +1d6

Dread Pirate

Any nonlawful; BAB +4; Appraise 8 ranks, Profession (sailor) 8 ranks, Swim 4 ranks, Use Rope 4 ranks; Quick Draw, Weapon Finesse; the character must own a ship worth at least 10,000 gp. The method of acquisition – purchase, force of arms, or skullduggery – makes no difference, as long as he can freely operate it on the high seas

Dungeon Delver

Climb 10 ranks, Craft (stonemasonry) 5 ranks, Disable Device 10 ranks, Hide 5 ranks, Knowledge (dungeoneering) 5 ranks, Move Silently 5 ranks, Open Lock 10 ranks, Search 10 ranks; Alertness, Blind-Fight; trapfinding class feature; the character must survive a great trial underground. This trial usually takes one of three forms: a) A solo dungeon expedition that earns the character half of the experience points needed for advancement to the next level. The character must complete the venture in one week, though he may leave the dungeon and return as often as desired during that time. b) Survival of a cave-in or other collapse. c) Living for a year without seeing the light of the sun, usually among underground denizens such as the deep dwarves or the drow

Exemplar

Diplomacy 6 ranks, any other skill 13 ranks; Skill Focus (any)

Fochlucan Lyrist

Decipher Script 7 ranks, Diplomacy 7 ranks, Gather Information 7 ranks, Knowledge (nature) 7 ranks, Perform (string instruments) 13 ranks, Sleight of Hand 7 ranks, Speak Language (Druidic); neutral good, neutral, chaotic neutral, or neutral evil; ability to cast 1st-level arcane and divine spells; bardic knowledge and evasion class abilities

Ghost-Faced Killer

Any evil; BAB +5; Hide 6 ranks, Concentration 4 ranks, Intimidate 8 ranks, Move Silently 6 ranks; Improved Initiative, Power Attack

Highland Stalker

BAB +5; Listen 8 ranks, Spot 8 ranks, Survival 8 ranks; Track; sneak attack +1d6 or skirmish +1d6

Maester

Gnome; Craft (any) 8 ranks, Use Magic Device 4 ranks; any two item creation feats; arcane caster level 5th

Master of Many Forms

Alertness, Endurance; wild shape class feature

Nightsong Enforcer

BAB +5; Hide 10 ranks, Move Silently 10 ranks; Improved Initiative; evasion class feature; the character must undergo extensive training and tests with the Nightsong Guild before she can gain the class abilities

Nightsong Infiltrator

Climb 10 ranks, Disable Device 5 ranks, Open Lock 5 ranks, Search 5 ranks; Alertness; evasion class feature; the character must undergo extensive training and tests with the Nightsong Guild before she can gain the class abilities

Ollam

Dwarf; lawful good; Knowledge (history) 10 ranks, Knowledge (any other) 10 ranks, Perform (oratory) 5 ranks

Shadowbane Inquisitor

Lawful good; BAB +5; Gather Information 4 ranks, Knowledge (religion) 2 ranks, Sense Motive 8 ranks; Power Attack; detect evil class feature or ability to cast detect evil as a divine spell; turn undead class feature; sneak attack +1d6

Shadowbane Stalker

Lawful good; Gather Information 8 ranks, Search 4 ranks, Sense Motive 4 ranks; detect evil class feature or ability to cast detect evil as a divine spell; sneak attack +1d6

Shadowmind

BAB +3; Hide 5 ranks, Move Silently 5 ranks, Sleight of Hand 3 ranks; manifester level 3rd; ability to manifest concealing amorpha

Spymaster

Bluff 8 ranks, Diplomacy 4 ranks, Disguise 8 ranks, Forgery 4 ranks, Gather Information 4 ranks, Sense Motive 4 ranks; Skill Focus (Bluff)

Street Fighter

BAB +5; Bluff 5 ranks, Intimidate 5 ranks; Knowledge (local) 5 ranks; Combat Expertise, Improved Feint

Tempest

BAB +6; Dodge, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting

Thief-Acrobat

Balance 8 ranks, Climb 8 ranks, Jump 8 ranks, Tumble 8 ranks; evasion class feature

Vigilante

Any nonevil; BAB +4; Gather Information 8 ranks, Intimidate 4 ranks, Knowledge (local) 8 ranks, Search 4 ranks, Sense Motive 8 ranks; Alertness

Virtuoso

Diplomacy 4 ranks, Intimidate 4 ranks, Perform (any) 10 ranks; arcane caster level 1st

Wild Plains Outrider

Ride 9 ranks; Mounted Combat, Track; animal companion large enough to serve as a mount, or a paladin's special mount



Complete Arcane

Acolyte of the Skin

Any nongood; Knowledge (the planes) 6 ranks; caster level 5th; must have made peaceful contact with a summoned evil outsider; must undergo the Ritual of Bonding

Alienist

Any nonlawful; Knowledge (the planes) 8 ranks; Augment Summoning; able to cast at least one summoning spell of 3rd level or higher; must have made peaceful contact with an alienist or a pseudonatural creature

Argent Savant

Knowledge (arcana) 6 ranks, Spellcraft 12 ranks; able to cast at least five spells with the force descriptor, at least one of which must be 5th level or higher

Blood Magus

Any but lawful good; Concentration 4 ranks; Great Fortitude, Toughness; arcane caster level 5th; the character must have been killed, then returned to life

Effigy Master

Craft (leatherworking, metalworking, or woodworking) 10 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Use Magic Device 2 ranks; Craft Wondrous Item; must have the simulacrum spell on a class spell list, whether or not the character is able to cast it

Elemental Savant

Knowledge (arcana) 8 ranks, Knowledge (the planes) 4 ranks; Energy Substitution (acid, cold, electricity, or fire); able to cast at least three spells that have one of the following descriptors in common: acid, cold, electricity, or fire. One of the spells must be at least 3rd level; must have made peaceful contact with an outsider that has an elemental subtype (air, earth, fire, or water)

Enlightened Fist

Concentration 8 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks; Combat Casting, Improved Unarmed Strike, Stunning Fist; arcane caster level 3rd

Fatespinner

Knowledge (arcana) 10 ranks, Profession (gambler) 5 ranks; able to cast 4th-level arcane spells, including at least one divination spell of 1st level or higher

Geometer

Decipher Script 9 ranks, Disable Device 4 ranks, Knowledge (arcana) 9 ranks, Search 4 ranks; Scribe Scroll; able to prepare and cast 3rd-level arcane spells

Green Star Adept

BAB +4; Decipher Script 2 ranks, Knowledge (arcana) 8 ranks, Knowledge (architecture and engineering) 2 ranks, Knowledge (geography) 2 ranks, Knowledge (history) 2 ranks; Combat Casting; arcane caster level 1st; must acquire a piece of starmetal weighing at least 2 ounces, powder it, and consume it by drinking it in a specially prepared infusion. This infusion requires arcane reagents costing 1,000 gp and takes one week to prepare

Initiate of the Sevenfold Veil

Knowledge (arcana) 12 ranks, Knowledge (nature) 4 ranks, Spellcraft 12 ranks; Greater Spell Focus (Abjuration), Spell Focus (Abjuration), Skill Focus (Spellcraft); able to cast five abjuration spells, including at least two of 4th level or higher

Mage of the Arcane Order

Knowledge (arcana) 8 ranks; Cooperative Spell and any one other metamagic feat; able to prepare and cast 2nd-level arcane spells; prospective members must pay an initiation fee of 750 gp

Master Transmogrifist

Any nonlawful; Bluff 2 ranks, Disguise 5 ranks; Eschew Materials; able to cast alter self and polymorph

Mindbender

Any nongood; Bluff 4 ranks, Diplomacy 4 ranks, Intimidate 4 ranks, Sense Motive 4 ranks; able to cast charm person, use charm person as a spell-like ability, or use the charm invocation

Seeker of the Song

Knowledge (arcana) 13 ranks, Perform (any) 13 ranks; Skill Focus (Perform (any)); bardic music ability; must have been exposed to the primal music by hearing another seeker of the song use a seeker music ability

Sublime Chord

Knowledge (arcana) 13 ranks, Listen 13 ranks, Perform (any) 10 ranks, Profession (astrologer) 6 ranks, Spellcraft 6 ranks; able to cast 3rd-level arcane spells; bardic music ability

Suel Arcanamach

BAB +6; Concentration 4 ranks, Jump 4 ranks, Spellcraft 5 ranks, Tumble 4 ranks, Speak Language (Ancient Suloise); Combat Casting, Iron Will; must be proficient with at least four martial or exotic weapons; must read the Grimoire Arcanamacha, or study with a willing instructor who has done so. Reading the Grimoire requires one full week of uninterrupted study, and the ability to read Ancient Suloise. Learning from an instructor requires four weeks of training.

Wayfarer Guide

Knowledge (arcana) 10 ranks, Knowledge (geography) 10 ranks; able to cast teleport; a prospective wayfarer guide must join the Wayfarers Union (although she can later quit without losing previously acquired levels)

Wild Mage

Any chaotic; Knowledge (the planes) 4 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks; Magical Aptitude, any metamagic feat; arcane caster level 1st



Complete Divine

Black Flame Zealot

Any nongood; Hide 8 ranks, Knowledge (religion) 8 ranks, Move Silently 8 ranks; Exotic Weapon Proficiency (kukri), Iron Will; able to cast 2nd-level divine spells; sneak attack +1d6

Blighter

Any nongood; BAB +4; the character must be an ex-druid previously capable of casting 3rd-level druid spells

Church Inquisitor

Lawful good or lawful neutral; Will +3; Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks; able to cast zone of truth as a divine spell; must be a member of a lawful good church or religious order, and must have already uncovered some corruption within that organisation

Consecrated Harrier

Any lawful; BAB +5; Disguise 5 ranks, Gather Information 5 ranks; Track; the candidate must accept an assignment from her church to locate and destroy some specific, individual enemy of the church. A character who fails must wait a year and a day before applying again. If she succeeds, the church accepts her as a consecrated harrier and she may gain levels in the class

Contemplative

Knowledge (religion) 13 ranks; able to cast 1st-level divine spells; must have had direct contact with one's patron deity or a direct servant of that deity, or with an enlightened being embodying the highest principles of an alignment (a solar, for example)

Divine Crusader

Must match patron deity's alignment; BAB +7; Knowledge (religion) 2 ranks; Weapon Focus (patron deity's favoured weapon)

Divine Oracle

Knowledge (religion) 8 ranks; Skill Focus (Knowledge (religion)); able to cast at least two divination spells

Entropomancer

Any nongood; Concentration 5 ranks, Knowledge (arcana) 5 ranks; Great Fortitude, Magical Aptitude; able to cast 4th-level divine spells

Evangelist

Must be within one step of patron deity's alignment; Bluff 8 ranks, Gather Information 5 ranks, Knowledge (religion) 5 ranks, Perform (oratory) 6 ranks, Sense Motive 5 ranks; Negotiator or Persuasive

Geomancer

Knowledge (arcana) 6 ranks, Knowledge (nature) 6 ranks; able to cast 2nd-level arcane spells and 2nd-level divine spells

Holy Liberator

Chaotic good; BAB +5; Diplomacy 5 ranks, Sense Motive 5 ranks; Iron Will

Hospitaler

Any nonchaotic; BAB +5; Handle Animal 5 ranks, Ride 5 ranks; Mounted Combat, Ride-By Attack; able to cast 1st-level divine spells

Pious Templar

BAB +5; Knowledge (religion) 4 ranks; True Believer, Weapon Focus (patron deity's favoured weapon)

Radiant Servant of Pelor

Neutral good; Will +5; Heal 5 ranks, Knowledge (religion) 9 ranks; Extra Turning; able to cast 1st-level divine spells and access to the Sun domain; must have Pelor as patron deity

Rainbow Servant

Any nonevil and nonchaotic; Knowledge (arcana) 4 ranks; able to cast 3rd-level arcane spells; must find the hidden jungle temples of the couatls

Sacred Exorcist

Any good; Knowledge (the planes) 10 ranks, Knowledge (religion) 7 ranks; able to cast dismissal or dispel evil; adopting this prestige class requires the sanction of a church or order that ordains sacred exorcists. Only characters judged by their church to be exemplary in faith and devotion, strong of will and upright in morality, are made sacred exorcists

Sacred Fist

BAB +4; Knowledge (religion) 8 ranks; Combat Casting, Combat Reflexes, Improved Unarmed Strike, Stunning Fist; able to cast 1st-level divine spells

Seeker of the Misty Isle

Elf or half-elf; Knowledge (religion) 4 ranks, Survival 8 ranks; able to cast 2nd-level divine spells; must be inducted into the order by another member

Shining Blade of Heironeous

Lawful good; BAB +7; Will +3; Knowledge (religion) 7 ranks; able to cast 1st-level divine spells; must have Heironeous as patron deity

Stormlord

Fort +4; Endurance, Great Fortitude, Weapon Focus (any spear or javelin); able to cast 3rd-level divine spells; must have Talos as patron deity; the character must have been hit by a bolt of lightning, whether a natural bolt or one created by magic, and survived

Temple Raider of Olidammara

Any chaotic; BAB +5; Disable Device 4 ranks, Knowledge (religion) 1 rank, Open Lock 4 ranks, Search 8 ranks; the character must worship Olidammara and be invited to join the ranks of the temple raiders by at least three current members of that prestige class

Ur-Priest

Any evil; Fort +3, Will +3; Bluff 6 ranks, Knowledge (arcana) 5 ranks, Knowledge (the planes) 5 ranks, Knowledge (religion) 8 ranks, Spellcraft 8 ranks; Iron Will, Spell Focus (Evil); the character must have no ability to cast divine spells. If such spellcasting ability was previously possessed (as with an ex-cleric), that ability is forever forsaken; the character must be trained by another ur-priest

Void Disciple

Any neutral; Spellcraft 10 ranks; Heighten Spell, Spell Penetration; able to cast 3rd-level arcane or divine spells

Warpriest

BAB +5; Diplomacy 8 ranks, Sense Motive 5 ranks; Combat Casting; able to cast at least one divine spell from one of the following domain's spell lists: Destruction, Protection, Strength, or War. A character who can cast at least one spell from a domain counts as having access for this purpose; ability to turn or rebuke undead



Complete Mage

Abjurant Champion

BAB +5; Combat Casting; must be able to cast 1st-level arcane spells, including at least one abjuration spell; must be proficient with at least one martial weapon

Eldritch Disciple

Knowledge (religion) 8 ranks, Knowledge (the planes) 4 ranks; ability to cast 2nd-level divine spells; ability to use least invocations; ability to turn or rebuke undead, must worship a chaotic or evil deity

Eldritch Theurge

Knowledge (religion) 8 ranks, Knowledge (the planes) 8 ranks; ability to cast 2nd-level arcane spells; ability to use least invocations; eldritch blast 2d6

Enlightened Spirit

Any good; Knowledge (the planes) 8 ranks; eldritch blast 3d6

Holy Scourge

Any good; Knowledge (religion) 2 ranks; able to cast three evocation spells, able to cast 3rd-level arcane spells

Lyric Thaumaturge

Knowledge (arcana) 6 ranks, Perform (any) 9 ranks, Spellcraft 6 ranks; Melodic Casting; ability to cast 2nd-level arcane spells; bardic music 5/day

Master Specialist

Knowledge (arcana) 5 ranks, Spellcraft 5 ranks; Spell Focus (school of specialisation); must be able to cast 2nd-level arcane spells; must be a specialist wizard

Nightmare Spinner

Bluff 4 ranks, Intimidate 4 ranks, Sense Motive 4 ranks; ability to cast 3rd-level arcane spells, ability to cast at least one fear spell and at least one mind-affecting illusion spell

Ultimate Magus

Knowledge (arcana) 4 ranks, Spellcraft 8 ranks; any metamagic feat; able to spontaneously cast 1st-level arcane spells, able to prepare and cast 2nd-level arcane spells from a spellbook

Unseen Seer

Hide 8 ranks, Search 8 ranks, Sense Motive 4 ranks, Spellcraft 4 ranks, Spot 8 ranks; ability to cast 1st-level arcane spells, including at least two divination spells

Wild Soul

Any nonlawful; Knowledge (arcana) 8 ranks, Knowledge (nature) 4 ranks; must be able to cast 2nd-level arcane spells, must make peaceful contact with a fey creature and peacefully spend at least a day among fey



Complete Psionic

Anarchic Initiate

Any chaotic; Knowledge (psionics) 8 ranks, Knowledge (the planes) 8 ranks; wild surge class feature or Overchannel feat

Ebon Saint

Bluff 8 ranks, Disguise 8 ranks, Hide 8 ranks, Move Silently 8 ranks; Combat Expertise, Improved Feint; must have a power point reserve of at least 1 power point; sneak attack +1d6 or psionic sneak attack +1d6

Ectopic Adept

Psicraft 8 ranks; Skill Focus (Craft (sculpting)), Ectopic Form (any); must be able to manifest the astral construct power

Flayerspawn Psychic

Ability to manifest psionic charm; Knowledge (psionics) 8 ranks, Speak Language (Undercommon); Illithid Heritage

Illumine Soul

Any non-evil; Knowledge (psionics) 8 ranks, Knowledge (religion) 4 ranks; mind blade, psychic strike +1d8

Soulbow

Autohypnosis 8 ranks; Point Blank Shot; throw mind blade class feature

Storm Disciple

BAB +5; Knowledge (religion) 8 ranks; any chaotic; Energy mantle or Natural World mantle

Zerth Cenobite

BAB +4; Concentration 9 ranks; power point reserve of at least 2; still mind class feature



Complete Warrior

Bear Warrior

BAB +7; Power Attack; rage or frenzy ability

Bladesinger

Elf or half-elf; BAB +5; Balance 2 ranks, Concentration 4 ranks, Perform (dance) 2 ranks, Perform (sing) 2 ranks, Tumble 2 ranks; Combat Casting, Combat Expertise, Dodge, Weapon Focus (longsword or rapier); able to cast arcane spells of 1st level

Cavalier

Any lawful; BAB +8; Handle Animal 4 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks; Mounted Combat, Ride-By Attack, Spirited Charge, Weapon Focus (lance)

Dark Hunter

BAB +5; Craft (trapmaking) 5 ranks, Knowledge (dungeoneering) 2 ranks, Move Silently 2 ranks, Survival 2 ranks; Blind-Fight, Track

Darkwood Stalker

Elf or half-elf; BAB +5; Hide 5 ranks, Listen 5 ranks, Move Silently 5 ranks, Speak Language (Orc), Spot 5 ranks, Survival 5 ranks; Dodge, Track

Dervish

BAB +5; Perform (dance) 3 ranks, Tumble 3 ranks; Combat Expertise, Dodge, Mobility, Weapon Focus (any slashing melee weapon)

Drunken Master

Tumble 8 ranks; Dodge, Great Fortitude, Improved Unarmed Strike; flurry of blows ability, evasion ability; must be chosen by existing drunken masters and survive a night of revelry among them without being incarcerated, poisoned, or extraordinarily embarrassed

Exotic Weapon Master

BAB +6; Craft (weaponsmithing) 3 ranks; Exotic Weapon Proficiency (any), Weapon Focus (any exotic weapon); races that have familiarity with an exotic weapon (such as the dwarf's familiarity with the dwarven waraxe and dwarven urgrosh) are considered to have the Exotic Weapon Proficiency feat for the purpose of meeting the requirements for this class

Eye of Gruumsh

Orc or half-orc; chaotic evil, chaotic neutral, or neutral evil; BAB +6; Exotic Weapon Proficiency (orc double axe), Weapon Focus (orc double axe); the character must be a worshipper of Gruumsh and must put out his own right eye in a special ritual. None of the eye of Gruumsh's special abilities function if the character regains sight in both eyes

Frenzied Berserker

Any nonlawful; BAB +6; Cleave, Destructive Rage, Intimidating Rage, Power Attack

Gnome Giant-Slayer

Gnome; BAB +5; Escape Artist 3 ranks, Speak Language (Giant), Tumble 3 ranks; Dodge, Mobility, Spring Attack

Halfling Outrider

Halfling; BAB +5; Listen 3 ranks, Ride 6 ranks, Spot 3 ranks; Mounted Combat, Mounted Archery

Hulking Hurler

BAB +5; Point Blank Shot, Power Attack, Weapon Focus (any thrown weapon); Large size or larger

Hunter of the Dead

Any nonevil; BAB +5; Knowledge (religion) 5 ranks; able to turn undead; the character must have lost one level or had an ability point drained by an undead creature. Even if the loss is later offset by magic, this is the scar of unlife that all hunters of the dead carry

Invisible Blade

Bluff 8 ranks, Sense Motive 6 ranks; Far Shot, Point Blank Shot, Weapon Focus (dagger, kukri, or punching dagger); the candidate must defeat a worthy opponent in single combat using one or more daggers, kukris, or punching daggers in any combination as his only weapons

Justiciar

Any lawful; BAB +6; Gather Information 5 ranks, Search 5 ranks, Survival 5 ranks; Skill Focus (Gather Information), Track

Kensai

Any lawful; BAB +5; Concentration 5 ranks, Diplomacy 5 ranks, Ride 5 ranks; Combat Expertise, Weapon Focus (any); must complete an oath of service to either an overlord or an ideal

Knight of the Chalice

Lawful good; BAB +8; Knowledge (the planes) 5 ranks, Knowledge (religion) 10 ranks; able to cast divine spells, including protection from evil

Knight Protector

Lawful neutral or lawful good; BAB +5; Diplomacy 6 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks; Armour Proficiency (heavy), Cleave, Great Cleave, Mounted Combat, Power Attack

Master Thrower

BAB +5; Sleight of Hand 4 ranks; Point Blank Shot, Precise Shot, Weapon Focus (any thrown weapon)

Master of the Unseen Hand

Concentration 8 ranks; able to cast the telekinesis spell, or access to telekinesis as a spell-like or supernatural ability

Mindspy

BAB +3; Concentration 8 ranks; able to cast the detect thoughts spell or use detect thoughts as a spell-like ability

Nature's Warrior

Any neutral; BAB +4; Knowledge (nature) 8 ranks, Knowledge (the planes) 2 ranks, Survival 8 ranks; Track; wild shape ability

Occult Slayer

BAB +5; Knowledge (arcana) 4 ranks, Spellcraft 3 ranks; Improved Initiative, Weapon Focus (any)

Order of the Bow Initiate

BAB +5; Craft (bowmaking) 5 ranks, Knowledge (religion) 2 ranks; Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow or shortbow)

Purple Dragon Knight

Lawful good, neutral good, lawful neutral, or neutral; BAB +5; Diplomacy 1 rank or Intimidate 1 rank, Listen 2 ranks, Ride 2 ranks, Spot 2 ranks; Mounted Combat, Negotiator; membership in the Purple Dragons

Rage Mage

Any nonlawful; BAB +4; Combat Casting; able to cast 2nd-level arcane spells; rage or frenzy ability

Ravager

Chaotic evil or neutral evil; BAB +5; Intimidate 3 ranks, Knowledge (religion) 3 ranks, Survival 4 ranks; Improved Sunder, Power Attack; must survive the ravager initiation rites

Reaping Mauler

BAB +5; Escape Artist 5 ranks, Tumble 5 ranks; Clever Wrestling, Improved Unarmed Strike; the candidate must have defeated at least three opponents one size category larger than himself with his bare hands

Ronin

Any nonlawful; BAB +6; Exotic Weapon Proficiency (bastard sword); must have fled or been exiled from the service or a feudal lord, commonly for disobeying orders, displaying rudeness or cowardice at a crucial juncture, or failing in a crucial task

Spellsword

BAB +4; Knowledge (arcana) 6 ranks; proficiency with all simple and martial weapons and with all armour (heavy, medium, and light); able to cast 2nd-level arcane spells; must have defeated a foe through force of arms alone, without recourse to spellcasting

Stonelord

Dwarf; BAB +5; Craft (stoneworking) 6 ranks, Speak Language (Terran); Endurance; the character must undergo an arduous ritual involving immersion in sacred loam, long fasting periods deep underground, and the ingestion of 1,000 gp worth of powdered gemstones. The gem type chosen is then the stonelord's totem gem, and she must carry that type of stone with her at all times to access the spell-like abilities she gains as a stonelord

Tattoed Monk

Any lawful; BAB +3; Knowledge (religion) 8 ranks; Endurance, Improved Grapple, Improved Unarmed Strike

Thayan Knight

Human; any nongood; BAB +5; Intimidate 2 ranks, Knowledge (arcana) 2 ranks, Knowledge (local - Thay) 2 ranks); Iron Will, Weapon Focus (longsword); sworn allegiance to the Red Wizards of Thay

War Chanter

Any nonlawful; BAB +4; Perform (sing) or Perform (oratory) 6 ranks; Combat Expertise, Weapon Focus (any); able to use the inspire courage bardic music ability

Warshaper

BAB +4; must be able to change shape in one of the following ways: change shape supernatural ability (aranea, hound archon, barghest, doppelganger, rakshasa, slaad), shapechanger subtype (lycanthropes, phasm), polymorph as a spell-like ability (astral deva, planetar, solar, couatl, marilith, bronze dragon, gold dragon, silver dragon, efreeti, leonal guardinal, night hag, ogre mage, pixie), able to cast the polymorph spell, wild shape or similar class feature (bear warrior, druid). The alternate form ability (possessed by quasits, vampires, and others) is insufficient to become a warshaper



Draconomicon

Dracolyte

Any nondragon; Dragonfriend, Toughness; Concentration 8 ranks, Diplomacy 4 ranks, Knowledge (arcana) 4 ranks, Knowledge (religion) 8 ranks, Speak Language (Draconic); able to cast 2nd-level divine spells

Dragonkith

BAB +6; Alertness, Endurance; Knowledge (arcana) 4 ranks, Speak Language (Draconic); must be chosen by a dragon of the same alignment. If a dragonkith ever ceases its relationship with the dragon, or the dragon dies, the character loses all special abilities gained from this prestige class

Dragonrider

BAB +5; Mounted Combat, Skill Focus (Ride); Diplomacy 4 ranks, Handle Animal 4 ranks, Ride 8 ranks, Speak Language (Draconic)

Dragonslayer

BAB +5; Dodge, Iron Will; Tumble 2 ranks

Dragonsong Lyrist

Any nonevil; Dragonsong; Concentration 5 ranks, Diplomacy 5 ranks, Knowledge (arcana) 5 ranks, Perform (oratory or sing) 5 ranks, Speak Language (Draconic)

Dragonstalker

BAB +5; Blind-Fight, Track; Gather Information 4 ranks, Hide 6 ranks, Knowledge (arcana) 4 ranks, Move Silently 6 ranks, Search 6 ranks, Speak Language (Draconic)

Hoardstealer

Any nonlawful; Appraise 8 ranks, Disable Device 4 ranks, Escape Artist 4 ranks, Hide 8 ranks, Move Silently 8 ranks, Open Lock 4 ranks, Search 8 ranks; the character must have participated in the location and recovery of a treasure hoard (dragon or otherwise) valued at 5,000 gp or more

Initiate of the Draconic Mysteries

Alertness, Improved Unarmed Strike, Power Attack; Concentration 6 ranks, Jump 8 ranks, Knowledge (arcana) 6 ranks, Knowledge (religion) 4 ranks, Tumble 4 ranks, Speak Language (Draconic)

Platinum Knight

Any good; BAB +5; Dragonfriend; Diplomacy 4 ranks, Knowledge (arcana) 4 ranks, Speak Language (Draconic)

Talon of Tiamat

Any evil; BAB +4; Dragonthrall; Bluff 4 ranks, Intimidate 4 ranks, Knowledge (arcana) 4 ranks, Speak Language (Draconic)



Dragon Magic

Diamond Dragon

Neutral good, neutral evil, lawful neutral, chaotic neutral, or neutral; BAB +3; Knowledge (arcana) 3 ranks; must speak Draconic; ability to manifest 3rd-level psionic powers

Dragon Descendant

Concentration 8 ranks; Combat Reflexes, Dragontouched, or Draconic Heritage (any chromatic dragon), Improved Unarmed Strike; still mind class feature

Dragon Lord

BAB +6; Intimidate 9 ranks

Hand of the Winged Masters

BAB +4; Bluff 4 ranks, Hide 4 ranks, Move Silently 4 ranks, Knowledge (arcana) 4 ranks, Sense Motive 4 ranks; must speak Draconic; Dragontouched; sneak attack, skirmish, or sudden strike +2d6

Pact-Bound Adept

Knowledge (arcana) 9 ranks, Spellcraft 9 ranks; Draconic Heritage; must be able to cast 3rd-level arcane spells; must have an active dragonpact with a dragon

Swift Wing

BAB +3; must speak Draconic; ability to cast 3rd-level divine spells; ability to turn undead

Wyrm Wizard

Knowledge (arcana) 9 ranks, Spellcraft 9 ranks; must speak Draconic; any metamagic feat; ability to prepare and cast 1st-level arcane spells



Expanded Psionics Handbook

Cerebremancer

Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks; able to cast 2nd-level arcane spells; able to manifest 2nd-level powers

Elocater

BAB +3; Concentration 8 ranks; Mobility, Spring Attack; able to manifest 1st-level powers

Fist of Zuoken

BAB +4; Concentration 9 ranks; Wild Talent; still mind class feature

Illithid Slayer

BAB +4; Knowledge (dungeoneering) 4 ranks; Track; must have a power point reserve of at least 1 power point; must have killed an illithid, either individually or as part of a group composed of no more than six members

Metamind

Knowledge (psionics) 8 ranks, Psicraft 4 ranks; Psicrystal Affinity; manifester level 4th

Psion Uncarnate

Knowledge (psionics) 8 ranks, Psicraft 8 ranks; Psionic Body; able to manifest 3rd-level powers; must have had some instruction by another psion uncarnate, have access to teachings of the Golden Mind, or belong to an organisation that has access to or is administered by the Golden Mind

Pyrokineticist

Any chaotic; Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks; must have a power point reserve of at least 1 power point; must have set fire to a structure of any size just to watch it burn

Thrallherd

Diplomacy 4 ranks, Knowledge (psionics) 8 ranks; Inquisitor; manifester level 5th and able to manifest mindlink

Warmind

Any nonchaotic; BAB +3; Knowledge (history) 2 ranks, Knowledge (psionics) 8 ranks; must have a power point reserve of at least 1 power point; must have had instruction by another war mind, have access to Talariic texts, or belong to an organisation that has access to Talariic texts



Frostburn

Cloud Anchorite

Any nonchaotic; Fort +5; Climb 9 ranks, Jump 9 ranks, Knowledge (religion) 9 ranks, Survival 4 ranks; Improved Unarmed Combat, Mountaineer; the prospective student must live on her own for a week in a wilderness region, during which time she can travel no lower than 12,000 feet in altitude

Cryokineticist

Any lawful; Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks; able to manifest the energy emanation power

Disciple of Thrym

Any nongood; Intimidate 4 ranks, Survival 8 ranks; BAB +4; Weapon Focus (greataxe); Cold Endurance feat or cold subtype

Frost Mage

Frozen Magic; Knowledge (arcana) 8 ranks; able to cast 1st-level arcane spells; the character must spend 24 hours unprotected in a blizzard

Frostrager

BAB +6; Intimidate 4 ranks, Survival 4 ranks; Frozen Berserker, Improved Unarmed Strike, Power Attack; rage class ability; the character must have been reduced to fewer than 0 hit points by cold damage (either from magical cold attacks or by taking enough damage from exposure to extreme cold environments)

Knight of the Iron Glacier

Lawful good or lawful neutral; Handle Animal 5 ranks, Ride 9 ranks, Survival 2 ranks; Animal Affinity, Exotic Weapon Proficiency (bastard sword), Mounted Combat, Ride-By Attack; before a character is accepted into the Order of the Iron Glacier, she must first prove to the order that her intentions are noble and true. Typically, this means the character must undertake some form of task or quest in a region of the frostfell, such as defending a remote village from an attack by orcs or slaying a white dragon that has been menacing a region. Usually, high-ranking knights will send aspiring knights on a particular quest, but sometimes they waive this requirement for someone they have seen upholding Iron Glacier ideals even though she has not herself approached the order for membership

Primeval

Any nonlawful; BAB +8; Handle Animal 5 ranks, Knowledge (nature) 5 ranks, Survival 5 ranks; Endurance, Self-Sufficient, Toughness

Rimefire Witch

Concentration 6 ranks, Knowledge (history) 6 ranks, Knowledge (religion) 9 ranks, Spellcraft 6 ranks; Iron Will, Mark of Hleid; able to cast 1st-level divine spells; patron deity Hleid; once a character has all the requirements listed above, she soon has a vivid dream in which she receives a call from a rimefire eidolon. Once she wakes from the dream, she knows the most direct route to the rimefire eidolon's iceberg, as if she had cast discern location to find it. This call does not force the character to answer, but until she travels to the iceberg and accepts the bond of the rimefire eidolon that dwells within, she cannot take any levels of rimefire witch

Stormsinger

Concentration 8 ranks, Knowledge (arcana) 8 ranks, Knowledge (geography) 4 ranks, Knowledge (nature) 4 ranks, Perform (sing) 8 ranks, Spellcraft 4 ranks; Magical Aptitude, Storm Magic; bardic music class ability

Winterhaunt of Iborighu

Chaotic neutral, chaotic evil, or neutral evil; Concentration 8 ranks, Knowledge (arcana) 5 ranks, Knowledge (religion) 8 ranks; Chosen of Iborighu, Craft Wondrous Item, Piercing Cold; able to cast 1st-level divine spells; patron deity Iborighu; the character must successfully create an iceheart. This can be either a minor iceheart or a major iceheart; most prospective cultists opt to create a minor iceheart, naturally. The iceheart, once created, serves as the winterhaunt's badge of office in the cult; if it is lost or destroyed, he must replace it with a new one within a week. Failure to do so results in the loss of all spellcasting and supernatural abilities granted by this prestige class. Regaining these abilities is possible only if the winterhaunt gains a new iceheart and then receives an atonement spell



Heroes of Battle

Combat Medic

Any nonevil; Concentration 4 ranks, Heal 8 ranks; Combat Casting, Dodge; ability to cast cure light wounds

Dread Commando

BAB +5; Hide 6 ranks, Move Silently 6 ranks; Dodge, Mobility

Legendary Leader

Iron Will, Leadership; base Leadership score of 7 or higher

War Weaver

Craft (weaving) 6 ranks, Knowledge (arcana) 6 ranks; Enlarge Spell; ability to cast 3rd-level arcane spells



Heroes of Horror

Corrupt Avenger

Any nonevil; BAB +6; moderate corruption

Death Delver

Will +2; Concentration 8 ranks, Heal 2 ranks, Knowledge (religion) 4 ranks; must have had at least one near-death experience (fallen below 0 hit points and lived)

Dread Witch

Will +4; Knowledge (arcana) 3 ranks; ability to cast cause fear and scare; must have suffered at least one fear effect against which she failed her save

Fiend-Blooded

Any humanoid race (cannot already be a half-fiend); any nongood; Concentration 8 ranks, Knowledge (arcana) 8 ranks, Knowledge (the planes) 8 ranks; Blood Calls To Blood, Eschew Materials; must be able to case 2nd-level arcane spells without preparation

Purifier of the Hallowed Doctrine

Any good or true neutral; Knowledge (arcana) 4 ranks, Knowledge (religion) 8 ranks; Pure Soul; ability to turn undead

Tainted Scholar

Concentration 8 ranks, Knowledge (arcana) 4 ranks; ability to cast 1st-level arcane spells or use least invocations; moderate or greater depravity



Libris Mortis

Death's Chosen

Aberration, dragon, giant, humanoid, magical beast, or monstrous humanoid; any nongood; BAB +5; Knowledge (religion) 1 rank, Spot 2 ranks; the character must be accepted as a death's chosen by a sentient undead creature with at least as many Hit Dice as the character

Dirgesinger

Any nongood; Knowledge (religion) 4 ranks, Perform (any) 8 ranks; Requiem; bardic music class feature

Ephemeral Exemplar

Undead (incorporeal subtype); BAB +3; Will +5

Lurking Terror

Undead; Hide 8 ranks, Move Silently 8 ranks; if the character possesses the incorporeal subtype, it need not meet the Move Silently requirement

Master of Radiance

Any nonevil; Knowledge (nature) 8 ranks, Knowledge (religion) 5 ranks; able to cast daylight as a divine spell

Master of Shrouds

Any nongood; Will +5; Concentration 5 ranks, Knowledge (religion) 5 ranks, Spellcraft 5 ranks; Augment Summoning, Spell Focus (Conjuration); able to cast protection from good as a divine spell; able to rebuke undead

Master Vampire

Vampire (not vampire spawn); the character must control at least two vampires or vampire spawn that it has created by means of its create spawn ability

Pale Master

Any nongood; Knowledge (religion) 8 ranks; Skill Focus (Knowledge (religion)); able to cast command undead and vampiric touch as arcane spells; the candidate must have spent three or more days locked in a tomb with animate undead. This contact may be peaceful or violent. A character who is slain by the undead and later raised still meets the requirement, although the resulting level loss may delay compliance with the other prerequisites

Sacred Purifier

Any good; Will +5; Knowledge (religion) 8 ranks; Extra Turning; able to cast 2nd-level divine spells; able to turn undead

Tomb Warden

Undead; any nonchaotic; BAB +3; Will +5; Toughness; a tomb warden must dedicate itself to the protection of a tomb, graveyard, or similar resting place of the undead

True Necromancer

Any nongood; Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks; Spell Focus (necromancy); able to cast summon undead II as a divine spell and command undead as an arcane spell; able to rebuke undead; access to the Death domain



Lords of Madness

Abolisher

Cannot be an aberration; any nonchaotic; Knowledge (dungeoneering) 4 ranks, Knowledge (nature) 9 ranks; Track; wild empathy class feature

Beholder Mage

True beholder (beholderkin cannot become beholder mages); must put out central antimagic eye

Darkrunner

Knowledge (dungeoneering) 5 ranks, Search 5 ranks, Survival 7 ranks; Alertness, Track; darkvision as a racial trait or class feature; you must seek out a chapter house of the Darkrunner Guild and successfully petition to join the guild. Once you are a member, you gain your first level of darkrunner. If at a later time you lost membership in the guild, you become a darkrunner exile. You can still gain levels in this prestige class, but you can no longer rely upon the support of the guild

Fleshwarper

Any nonlawful; Heal 4 ranks, Knowledge (arcana) 8 ranks; Graft Flesh; summon familiar class feature

Keeper of the Cerulean Sign

Cannot be an aberration; Gather Information 5 ranks, Knowledge (arcana) 8 ranks, Knowledge (dungeoneering) 8 ranks, Sense Motive 5 ranks; Aberration Banemagic, Craft Wondrous Item; must create a cerulean sign without aid

Sanctified Mind

Any nonevil; BAB +4; Knowledge (dungeoneering) 2 ranks, Knowledge (psionics) 2 ranks, Sense Motive 2 ranks; Iron Will; proficient with all martial weapons; must have a power point reserve of at least 1 power point

Savant Aboleth

Aboleth; Ability Focus (enslave), Ability Focus (slime), Craft Aboleth Glyph, Quickslime; ability to cast 3rd-level arcane spells

Topaz Guardian

Any good; BAB +5; Will +3 or divine grace class feature; Knowledge (dungeoneering) 4 ranks, Sense Motive 4 ranks, Spot 2 ranks; Quick Recovery; must be sponsored by an existing member and approved by a High Sunwarden of the order



Magic of Incarnum

Incandescent Champion

Any good; BAB +6; Concentration 4 ranks; essentia pool 1

Incarnum Blade

Any except neutral; BAB +5; Concentration 2 ranks

Ironsoul Forgemaster

Dwarf; any nonevil; Craft (armoursmithing or weaponsmithing) 8 ranks, Knowledge (arcana) 2 ranks; ability to shape soulmelds

Necrocarnate

Any evil; Knowledge (arcana) 5 ranks, Knowledge (religion) 5 ranks, Spellcraft 10 ranks; Necrocarnum Acolyte; ability to shape soulmelds, ability to bind soulmelds to the crown, feet, and hands chakras

Sapphire Hierarch

Any lawful; ability to shape three soulmelds; ability to cast 2nd-level divine spells; Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks; essentia pool 3; access to the Law domain

Soulcaster

Knowledge (arcana) 8 ranks; Incarnum Spellshaping; ability to cast 2nd-level arcane spells; ability to shape three soulmelds; ability to bind a soulmeld to a chakra

Spinemeld Warrior

Skarn; any lawful; BAB +5; essentia pool 1

Totem Rager

BAB +5; Intimidate 5 ranks, Survival 9 ranks; Cobalt Rage; ability to bind soulmelds to totem chakra, rage class feature

Umbral Disciple

Concentration 4 ranks, Hide 8 ranks, Knowledge (arcana) 2 ranks, Listen 8 ranks; essentia pool 1

Witchborn Binder

Meldshaper level 6th; Alertness, Track; Knowledge (religion) 4 ranks, Search 4 ranks, Sense Motive 2 ranks, Survival 2 ranks, Use Rope 2 ranks; may not possess any arcane spellcasting class levels



Miniatures Handbook

Bonded Summoner

Knowledge (the planes) 8 ranks, Speak Language (Aquan, Auran, Ignan, or Terran); able to cast 2nd-level arcane spells; must have a familiar

Dragon Samurai

Black, Red, or White: Chaotic neutral, neutral evil, or chaotic evil, Blue or Green: Lawful neutral, lawful evil, or neutral evil, Brass or Copper: Neutral good, chaotic good, or chaotic neutral, Bronze, Gold, or Silver: Lawful good, neutral good, or lawful neutral; BAB +5; Knowledge (arcana) 2 ranks; the character must have no experience as a dragon samurai of a different clan

Havoc Mage

BAB +4; Knowledge (arcana) 5 ranks; able to cast 2nd-level arcane spells

Skullclan Hunter

Any good; Knowledge (religion) 8 ranks; able to turn undead; sneak attack +2d6

Tactical Soldier

BAB +5; Sense Motive 2 ranks; Cleave, Combat Reflexes

War Hulk

BAB +5; Cleave; Large size or larger

Warchief

BAB +3; must have led a tribe in battle



Planar Handbook

Ardent Dilettante

(1st level) Any skill 8 ranks, any other five skills 1 rank in each; must recount five experiences, one for each of the different senses, at a festhall or sensorium run by the Society of Sensation; (4th level) Perform (any) 8 ranks, any other skill 5 ranks, any other five skills 1 rank in each; proficiency with at least two martial weapons; ability to cast 1st-level arcane or divine spells; (7th level) Perform (any) 8 ranks, any Strength-based skill 5 ranks, any Dexterity-based skill 5 ranks, any other three skills 1 rank in each; proficiency with at least four martial weapons and one exotic weapon; ability to cast 1st-level arcane spells and 1st-level divine spells; the character must have visited three different planes; (10th level) Perform (any) 8 ranks, any Strength-based skill 5 ranks, any Dexterity-based skill 5 ranks, any Constitution-based skill 5 ranks, any Wisdom- or Intelligence-based skill 5 ranks, proficiency with at least four martial weapons and one exotic weapon; ability to cast 1st-level arcane spells and 1st-level divine spells; the character must have visited six different planes; the character must have died and returned to life or unlife

Astral Dancer

Balance 8 ranks, Jump 8 ranks, Tumble 8 ranks; Dodge, Mobility, Spring Attack

Cipher Adept

Neutral; Balance 5 ranks, Listen 10 ranks, Survival 5 ranks; Agile, Dodge, Improved Initiative

Chaotician

BAB +4; Fort +2, Ref +2, Will +2; any chaotic

Defiant

Will +5; Knowledge (the planes) 4 ranks, Knowledge (religion) 8 ranks; defiants cannot worship any god or have one as a patron. Any character who has any connection to a god, demigod, or other divine entity must renounce that connection before taking a level in this prestige class. A paladin or a cleric of a specific god cannot become a defiant until the character renounces all belief and faith in the deity, becoming an ex-cleric or ex-paladin and losing all spells and class features except for armour and shield proficiencies and proficiency with simple weapons. This restriction does not affect clerics who worship a cause or a nonpersonified source of divine magic

Doomlord

BAB +7; Improved Sunder, Weapon Focus (any sword); must sunder a weapon, scatter 500 gp into a crowd, and destroy a building. These acts must be witnessed or verified by a member of the Doomguard

Elemental Warrior

BAB +7; Knowledge (the planes) 5 ranks; the character must have travelled to at least one of the Elemental Planes

Fatemaker

BAB +4; Bluff, Diplomacy, or Intimidate 8 ranks, 5 ranks each in the other two skills; Skill Focus (Bluff, Diplomacy, or Intimidate); any nonlawful

Visionary Seeker

Knowledge (any) 8 ranks or Survival 8 ranks; must be inducted by a member of the Mind's Eye



Races of Destiny

Chameleon

Human or doppelganger; Bluff 8 ranks, Disguise 8 ranks, Sense Motive 4 ranks, Spellcraft 4 ranks; Able Learner

Loredelver

Illumian; Decipher Script 10 ranks, Disable Device 5 ranks, Knowledge (arcana) 10 ranks, Knowledge (dungeoneering) 5 ranks; ability to cast at least one 3rd-level arcane spell from the Divination school; trapfinding class feature

Menacing Brute

Half-orc; any nongood; BAB +5; Intimidate 5 ranks, Knowledge (local) 2 ranks, Search 2 ranks; Iron Will

Outcast Champion

Half-elf, half-orc, or half-ogre; Diplomacy 8 ranks or Intimidate 8 ranks

Scar Enforcer

Half-elf; any nongood; BAB +3; Bluff 8 ranks, Hide 4 ranks, Move Silently 4 ranks

Shadow Sentinel

Illumian; BAB +5; Weapon Focus (any slashing weapon); must pass combat examination from sentinel leaders

Urban Soul

Human; Knowledge (local) 10 ranks, Knowledge (architecture and engineering) 5 ranks, Gather Information 5 ranks; blessing from the temple of Urbanus



Races of the Dragon

Disciple of the Eye

Dragonblood subtype; any lawful; Concentration 8 ranks, Spot 8 ranks; Improved Unarmed Strike

Dracolexi

Eschew Materials or Still Spell; Knowledge (arcana) 8 ranks, Perform (oratory) 4 ranks, Spellcraft 4 ranks; must be able to spontaneously cast 2nd-level arcane spells, must know at least one language-dependent spell; must be able to speak Draconic plus at least two languages from the following list: Auran, Dwarven, Elven, Ignan

Dragon Devotee

Nondragon, can't have draconic template; BAB +5; Knowledge (arcana) 1 rank; must be able to speak Draconic

Dragonheart Mage

Ability to spontaneously cast arcane spells; Knowledge (arcana) 8 ranks; Draconic Heritage; must be able to speak Draconic

Singer of the Concordance

Dragonblood subtype; ability to cast 3rd-level divine spells; Knowledge (religion) 8 ranks; must worship Io.



Races of Eberron

Atavist

Kalashtar; lawful good or lawful neutral; Concentration 8 ranks; Improved Unarmed Strike or mind blade class feature

Cabinet Trickster

Changeling; Disguise 9 ranks; Persona Immersion; must complete a trial assignment for the Cabinet of Faces

Moonspeaker

Shifter; Knowledge (nature) 11 ranks, Knowledge (religion) 4 ranks; ability to cast 2nd-level divine spells

Quori Nightmare

Kalashtar or Inspired; Concentration 8 ranks, Intimidate 4 ranks; any one psionic feat

Reachrunner

Shifter; BAB +5; Listen 5 ranks, Spot 4 ranks, Survival 8 ranks; Endurance, Track

Recaster

Changeling; Knowledge (arcana) 4 ranks, Spellcraft 8 ranks; any two metamagic feats; ability to cast 3rd-level arcane spells

Reforged

Warforged; Craft or Profession 8 ranks, Sense Motive 4 ranks

Spellcarved Soldier

Warforged; BAB +6; Spellcraft 4 ranks; Silver Tracery; ability to cast 1st-level arcane spells or imbue 1st-level infusions



Races of Stone

Battlesmith

Dwarf; BAB +5; Craft (armoursmithing or weaponsmithing) 10 ranks; Armour Proficiency (heavy), Endurance, Weapon Focus (warhammer); the character must have created a dwarvencraft weapon and used it in battle

Blade Bravo

Gnome; BAB +5; Bluff 4 ranks; Combat Expertise, Weapon Finesse, Weapon Focus (rapier)

Cragtop Archer

BAB +6; Climb 10 ranks, Spot 5 ranks, Survival 5 ranks; Far Shot, Mountain Warrior

Dawncaller

Goliath; Perform (sing) 8 ranks, Spot 4 ranks, Listen 4 ranks; bardic music ability

Deepwarden

Dwarf; BAB +5; Climb 5 ranks, Heal 5 ranks, Jump 5 ranks, Knowledge (dungeoneering) 5 ranks, Survival 5 ranks; Endurance

Divine Prankster

Gnome; Bluff 8 ranks, Perform (comedy) 8 ranks, Sleight of Hand 8 ranks; able to cast 2nd-level divine spells; the character must be a worshipper of Garl Glittergold

Earth Dreamer

Knowledge (nature) 5 ranks, Spellcraft 10 ranks; Earth Sense; able to cast 1st-level spells

Goliath Liberator

Goliath; BAB +7; Hide 5 ranks, Move Silently 5 ranks; Track; the character must have participated in the successful rescue of captives held by giants, or must have been imprisoned by giants and escaped

Iron Mind

BAB +3; Concentration 8 ranks; Armour Proficiency (heavy), Invest Armour, Iron Will; able to manifest one 1st-level psionic power

Peregrine Runner

Goliath; BAB +4; Climb 9 ranks, Diplomacy 4 ranks, Handle Animal 4 ranks, Jump 9 ranks; Endurance, Run

Runesmith

Dwarf; Concentration 5 ranks, Craft (stoneworking) 8 ranks; Armour Proficiency (heavy), Scribe Scroll; able to cast 1st-level arcane spells

Shadowcraft Mage

Gnome; Bluff 4 ranks, Hide 4 ranks; Spell Focus (Illusion); able to cast at least three illusion spells, including at least one shadow spell of 4th level or higher

Stoneblessed

Giant, humanoid, or monstrous humanoid; Appraise 2 ranks, Craft (stoneworking) 5 ranks; the character must be able to speak Dwarven, Gnome, or Goliath (must match the language of the chosen race), as well as Terran; the character must be invited to become a stoneblessed by a member of the chosen race. Fulfilling this requirement usually entails living with the race in question for several years, although it might (at the DM's discretion) also involve the completion of a single great task

Stonedeath Assassin

Goblinoid subtype; BAB +3; Hide 8 ranks, Move Silently 8 ranks

Stonespeaker Guardian

Feral gargun or goliath; Knowledge (nature) 6 ranks, Survival 8 ranks; Endurance, Stone Form; wild shape ability



Races of the Wild

Arcane Hierophant

Any nonlawful; BAB +4; Knowledge (arcana) 8 ranks, Knowledge (nature) 8 ranks; ability to cast 2nd-level arcane spells and 2nd-level divine spells; trackless step class feature

Champion of Corellon Larethian

Elf or half-elf; any nonevil; BAB +7; Diplomacy 4 ranks, Knowledge (religion) 2 ranks; proficient with all martial weapons and heavy armour; Combat Expertise, Dodge, Mounted Combat; must worship Corellon Larethian; Weapon Focus (longsword) or Exotic Weapon Proficiency (elven thinblade or elven courtblade)

Luckstealer

Halfling; Profession (gambler) 9 ranks; Dallah Thaun's Luck; ability to cast 3rd-level arcane or divine spells; access to Luck domain (divine spellcasters only)

Ruathar

BAB +6 or any skill 9 ranks or ability to cast 3rd-level spells; in addition to meeting one of these three requirements, you must have performed a great service to an elven community, such as participating in the defeat of a monster of at least CR 10, recovering a valuable elven magic item, or risking death in order to save an elf's life

Skypledged

Raptoran; ability to cast summon monster IV or summon nature's ally IV; flight extraordinary ability

Stormtalon

Raptoran; BAB +5; flight extraordinary ability

Whisperknife

Halfling; BAB +4; Balance 3 ranks, Climb 3 ranks, Hide 6 ranks, Jump 3 ranks, Move Silently 6 ranks, Tumble 3 ranks; Point-Blank Shot, Quick Draw, Two-Weapon Fighting, Weapon Finesse; sneak attack +1d6

Wildrunner

Elf or half-elf; any good or chaotic; Hide 5 ranks, Knowledge (nature) 5 ranks, Move Silently 5 ranks, Survival 8 ranks; Endurance



Sandstorm

Ashworm Dragoon

BAB +5; Handle Animal 4 ranks, Ride 8 ranks; Mounted Combat, Ride-By Attack; must have ridden an ashworm

Lord of Tides

Survival 8 ranks; Scorpion's Resolve; ability to cast 2nd-level divine spells; you must undergo an initiation ritual and return with a relic

Sand Shaper

Any neutral; Knowledge (nature) 4 ranks, Survival 4 ranks; Touchstone (City of the Dead); arcane caster level 5th

Scion of Tem-Et-Nu

Lawful good or lawful neutral; BAB +5; Diplomacy 8 ranks, Swim 4 ranks; you must be blessed by Tem-Et-Nu in a ritual held in one of her temples

Scorpion Heritor

BAB +3; Hide 8 ranks, Knowledge (nature) 4 ranks, Survival 4 ranks; Scorpion's Resolve; must have survived the venomous sting of a monstrous scorpion

Walker in the Waste

Any nongood; Heat Endurance; ability to cast at least three spells of the Sand or Thirst domains as divine spells



Stormwrack

Knight of the Pearl

Lawful good; BAB +5; Extra Turning; Knowledge (religion) 5 ranks; ability to turn undead; proficiency with at least one martial weapon and with heavy armour; must be accepted as a member of the Order of the Pearl

Legendary Captain

BAB +4; Profession (sailor) 8 ranks, Knowledge (geography) 5 ranks; Leadership; must be the captain or master of a ship

Leviathan Hunter

BAB +5; Iron Will, Track; Knowledge (nature) 4 ranks; favoured enemy (aberrations, animals, dragons, or magical beasts)

Scarlet Corsair

Any nonlawful; BAB +5; Bluff 8 ranks, Intimidate 8 ranks, Profession (sailor) 4 ranks; sneak attack +1d6; must have established a reputation as a fearsome pirate

Sea Witch

Any chaotic; Speak Language (Aquan); ability to cast arcane spells, which must include control water, control weather, or favourable wind, as well as summon monster III (or any higher-level summon monster spell)

Stormcaster

Any nonlawful; Knowledge (arcana) 4 ranks, Knowledge (nature) 4 ranks; must have the ability to cast gust of wind and either lightning bolt or call lightning

Wavekeeper

Any neutral; BAB +4; Survival 8 ranks, Swim 5 ranks; able to cast 1st-level divine spells; animal companion with aquatic subtype or swim speed



Tome of Battle: The Book of Nine Swords

Bloodclaw Master

Jump 9 ranks; Multiattack or Two-Weapon Fighting; must know three Tiger Claw maneuvers

Bloodstorm Blade

Balance 8 ranks; Point Blank Shot; must know one Iron Heart strike and one Iron Heart stance

Deepstone Sentinel

Dwarf; BAB +10; Balance 13 ranks; Power Attack or Stone Power; must know at least two Stone Dragon maneuvers and one Stone Dragon stance

Eternal Blade

Elf; BAB +10; Weapon Focus (any); must know any two Devoted Spirit or Diamond Mind maneuvers

Jade Phoenix Mage

Any nonevil; Concentration 9 ranks, Knowledge (arcana) 2 ranks, Knowledge (history) 2 ranks, Knowledge (religion) 2 ranks; must know at least two martial maneuvers, including one strike; must know at least one martial stance; ability to cast 2nd-level arcane spells

Master of Nine

10 ranks in four key discipline skills; Adaptive Style, Dodge, Blind-Fight, Improved Initiative, Improved Unarmed Strike; must know at least one maneuver from six different disciplines

Ruby Knight Vindicator

Hide 4 ranks, Intimidate 4 ranks, Knowledge (religion) 8 ranks; must know at least one Devoted Spirit maneuver; must know at least one Devoted Spirit stance; must worship Wee Jas; ability to turn or rebuke undead

Shadow Sun Ninja

Any good; BAB +3; Hide 8 ranks; Improved Unarmed Strike; must know at least one 2nd-level Setting Sun or Shadow Hand maneuver, one Setting Sun maneuver of any level, and one Shadow hand maneuver of any level



Tome of Magic: Pact, Shadow, and True Name Magic

Acolyte of the Ego (True Name)

Humanoid; Truespeak 9 ranks; must speak at least four languages

Anima Mage (Pact)

Any nongood; Intimidate 4 ranks, Knowledge (the planes) 4 ranks; any metamagic feat; ability to cast 2nd-level arcane spells; ability to bind a 2nd-level vestige

Bereft (True Name)

Any neutral; Truespeak 13 ranks; must speak at least three languages; must have been the subject of the ritual of renaming spell. This costs 3,700 gp

Brimstone Speaker (True Name)

Any good; Truespeak 10 ranks; ability to cast true prayer of the chosen; worshipper of a deity that provides access to the Fire or Good domain

Child of Night (Shadow)

Knowledge (arcana) 8 ranks, Knowledge (the planes) 8 ranks; ability to cast mysteries or ability to cast spells with the darkness descriptor or from the shadow subschool; must have visited the Plane of Shadow

Disciple of the Word (True Name)

Any lawful; BAB +4; Truespeak 4 ranks; Improved Unarmed Strike, Stunning Fist; evasion class ability

Fiendbinder (True Name)

Any nongood; Knowledge (the planes) 10 ranks, Speak Language (Abyssal), Speak Language (Infernal), Truespeak 10 ranks; ability to cast summon monster IV

Knight of the Sacred Seal (Pact)

Any nonchaotic; BAB +4; Knowledge (arcana), Knowledge (religion), or Knowledge (the planes) 5 ranks; Weapon Focus (any); soul binding class feature

Master of Shadow (Shadow)

Knowledge (arcana) 5 ranks, Knowledge (the planes) 8 ranks; Shadow Familiar; Caster level 5th

Noctumancer (Shadow)

Knowledge (arcana) 6 ranks, Spellcraft 6 ranks; ability to cast 2nd-level mysteries; ability to cast 2nd-level arcane spells

Scion of Dantalion (Pact)

Half-elf, half-orc, or human; Knowledge (nobility and royalty) 2 ranks; ability to bind Dantalion

Shadowblade (Shadow)

Bluff 5 ranks, Hide 5 ranks, Move Silently 5 ranks; Blind-Fight; must have been exposed to shadow at some point prior to taking this class, either through travel on the Plane of Shadow, being subject to a mystery or a spell with the darkness descriptor, or through physical contact with a shadow or dark creature (such as a shadow mastiff or a dark lion)

Shadowsmith (Shadow)

BAB +5; Craft (armorsmithing), Craft (blacksmithing), or Craft (weaponsmithing) 5 ranks, Knowledge (arcana) 3 ranks, Knowledge (the planes) 3 ranks; must have been exposed to shadow at some point prior to taking this class, either through travel on the Plane of Shadow, being subject to a mystery or a spell with the darkness descriptor, or through physical contact with a shadow or dark creature (such as a shadow mastiff or a dark lion)

Tenebrous Apostate (Pact)

Any nongood; Knowledge (religion) 5 ranks, Knowledge (the planes) 8 ranks; ability to bind Tenebrous; ability to turn or rebuke undead; must worship Tenebrous as a god

Witch Slayer (Pact)

BAB +5; Knowledge (religion) 4 ranks, Sense Motive 4 ranks; must have fought a binder or possessed creature



Weapons of Legacy

Legacy Champion

Knowledge (history) 5 ranks; Least Legacy; must possess a legacy item; character level 10th



Book of Vile Darkness (3.0)

Cancer Mage

Any evil; Fort +5; Heal 3 ranks, Hide 6 ranks, Knowledge (nature) 2 ranks, Move Silently 6 ranks; Great Fortitude, Poison Immunity, Toughness; the cancer mage must have fallen victim to the ravages of a disease and must have taken damage from a poison

Demonologist

Chaotic evil; Knowledge (arcana) 4 ranks, Knowledge (the planes) 8 ranks; Evil Brand, Sacrificial Mastery, Malign Spell Focus; must be able to cast at least six arcane spells of the Conjuration school, one of which must be at least 3rd level

Diabolist

Lawful evil; Will +5; Blue 3 ranks, Intimidate 3 ranks, Knowledge (the planes) 8 ranks; Evil Brand, Corrupt Spell; must be able to cast shriveling; the character must offer her soul – but not necessarily her loyalty – to the forces of hell in exchange for power. When the diabolist dies (permanently), her soul becomes the possession of a powerful devil. The devil uses the soul as it sees fit

Disciple of Asmodeus

Lawful evil or neutral evil; Bluff 4 ranks, Diplomacy 5 ranks, Sense Motive 4 ranks; Disciple of Darkness, Evil Brand, Leadership; the sect of Asmodeus initiates its disciples in a horrific rite that involves the sacrifice of an intelligent being. The sacrifice must be of someone with royal blood or of similar political significance

Disciple of Baalzebul

Any evil; Bluff 10 ranks, Diplomacy 4 ranks, Gather Information 4 ranks; Disciple of Darkness; the sect of Baalzebul initiates new disciples in a terrible ritual that involves the sacrifice of an intelligent being. The ritual must take place in the home of the sacrificial victim

Disciple of Dispater

Any evil; BAB +6; Disciple of Darkness, Expertise, Power Attack; Dispater's sect initiates new disciples in a terrible ritual that involves the sacrifice of an intelligent being atop an altar made of iron. The ritual must take place in the presence of an erinyes, who reports back to Dispater afterwards

Disciple of Mammon

Any evil; BAB +4; Appraise 6 ranks, Open Lock 4 ranks, Pick Pocket 4 ranks; Disciple of Darkness; the character must go through a disgusting and humiliating sexual ritual and betray her closest friend to an evil end before she can properly serve her new master

Disciple of Mephistopheles

Any evil; BAB +6; Disciple of Darkness, Evil Brand; the sect of Mephistopheles welcomes new disciples with a terrible ritual that involves the sacrifice of an intelligent being in magical fire

Lifedrinker

Any evil; Knowledge (arcana) 6 ranks, Spellcraft 6 ranks; must be a vampire

Mortal Hunter

Any outsider; any evil; BAB +5; Move Silently 3 ranks, Speak Language (Common), Wilderness Lore 5 ranks; Alertness, Mortalbane, Track

Soul Eater

Any living nonhumanoid (monstrous humanoid is acceptable); any evil; BAB +5; Knowledge (arcana) 2 ranks; Alertness, Weapon Focus (claw or other natural weapon); soul eaters are usually created against their will. Sometimes, the emissary of an evil god or a powerful fiend approaches a monster on the verge of death. In exchange for continued life, the creature must feed on souls thereafter. More rarely, a creature desiring the ability to feed on souls undergoes a forbidden, profane ritual that allows it to become a soul eater

Thrall of Demogorgon

Chaotic evil; BAB +4; Knowledge (arcana) 2 ranks, Knowledge (religion) 2 ranks, Knowledge (any other) 2 ranks; Willing Deformity, Thrall to Demon; must be able to cast 1st-level spells or make sneak attacks; a thrall of Demogorgon is initiated in a horrific rite that involves the sacrifice of an intelligent being dedicated to Demogorgon. This ceremony must take place on unhallowed ground, at night, in the presence of a demon

Thrall of Graz'zt

Any evil; Knowledge (arcana) 5 ranks, Bluff 2 ranks, Diplomacy 2 ranks; Thrall to Demon, Violate Spell; must be able to cast 3rd-level spells with the evil descriptor; Graz'zt's followers initiate new thralls in a horrific rite that involves the sacrifice of an intelligent being. This rite must be performed within an area of magical darkness under the influence of a desecrate or unhallow spell

Thrall of Juiblex

Any evil; Fort +6; Escape Artist 5 ranks; Thrall to Demon, Willing Deformity; must have been polymorphed or experienced some sort of shapechanging experience; the thrall of Juiblex is initiated in a horrific rite that involves the sacrifice of the intelligent being. At least three oozes, slimes, or puddings must be present for the ritual. The victim of the sacrificial ritual must be dissolved in acid

Thrall of Orcus

Any evil; BAB +4; Knowledge (arcana) 2 ranks, Knowledge (religion) 2 ranks; Lichloved, Thrall to Demon; must be able to cast a spell of the Necromancy school; the sacrifice of an intelligent being is the centerpiece of the horrific rite that initiates the new thrall of Orcus. This ritual takes place in complete darkness atop an altar made of at least thirty skulls

Vermin Lord

Any evil; Hide 3 ranks, Knowledge (nature) 2 ranks, Move Silently 3 ranks; Verminfriend; must be able to cast the giant vermin spell; the vermin lord must be ordained by an intelligent evil creature with a physical resemblance to vermin – a drider, chasme, gelugon, aranea, bebilith, phase spider, evil formian, or similar creature. The ordaining creature must be intelligent enough to communicate with the vermin lord-to-be. Of course, such a creature will demand service or payment in return



Deities and Demigods (3.0)

Berserk

Any nonlawful; BAB +5; Armour Proficiency (medium), Martial Weapon Proficiency (battleaxe, longsword, or warhammer), Shield Proficiency

Justiciar of Taiia

Any nongood; patron deity Taiia; BAB +4; Knowledge (religion) 6 ranks

Soldier of Light

Neutral good; patron deity Elishar; BAB +5; Knowledge (religion) 4 ranks



Defenders of the Faith (3.0)

Knight of the Middle Circle

Any good, any nonchaotic; BAB +6; Handle Animal 7 ranks, Gather Information 4 ranks, Innuendo 4 ranks



Epic Level Handbook (3.0)

Agent Retriever

Any lawful; Gather Information 24 ranks, Knowledge (the planes) 15 ranks; Track

Cosmic Descryer

Knowledge (the planes) 24 ranks; Spell Focus (Conjuration), Energy Resistance; ability to cast gate and any planar ally spell; must have previously travelled to any other plane of existence

Divine Emissary

BAB +23; Weapon Focus (deity's favoured weapon), Great Smiting; Knowledge (religion) 10 ranks; must have a patron deity. Furthermore, the potential divine emissary must complete some quest that furthers his deity's goals so much that it impresses the deity. If the deity has no other divine emissary (or is willing to oust the current divine emissary), the god may choose the character. The DM makes this choice, not the player

Epic Infiltrator

Any nonchaotic; Bluff 24 ranks, Diplomacy 10 ranks, Disguise 24 ranks, Read Lips 10 ranks; Alertness, Polyglot; must have successfully spent one month using the Disguise skill to pose as someone else

Guardian Paramount

BAB +15; Spot 13 ranks; Alertness, Blinding Speed, Lightning Reflexes, Superior Initiative; uncanny dodge, evasion

High Proselytizer

Diplomacy 12 ranks, Knowledge (religion) 24 ranks; Leadership, Epic Leadership; ability to cast 5th-level divine spells; must have a patron deity

Legendary Dreadnought

BAB +23; Intimidate 15 ranks; Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical

Perfect Wight

Hide 24 ranks, Move Silently 24 ranks; Self-Concealment; sneak attack +10d6

Union Sentinel

Any lawful; BAB +21; Diplomacy 8 ranks, Knowledge (local) 8 ranks; Alertness, Armour Skin, Improved Disarm; must reside in the demiplane-city of Union



Fiend Folio (3.0)

Fiend of Blasphemy

Outsider with the evil subtype; Will +7; Bluff 10 ranks, Knowledge (religion) 10 ranks; Leadership; must have at least one spell-like ability that duplicates a spell effect of 4th level or higher

Fiend of Corruption

Outsider with the evil subtype; Will +7; Bluff 10 ranks, Disguise 10 ranks, Sense Motive 10 ranks; must be able to use charm person or charm monster as a spell or spell-like ability

Fiend of Possession

Outsider with the evil subtype; Will +5; Hide 6 ranks, Knowledge (arcana) 6 ranks



Ghostwalk (3.0)

Arboreal Guardian

Elf or half-elf. A creature of another race who does a great service for the Arboreal Guardians or the spirit trees may be allowed to join this elite society of protectors; Intuit Direction 5 ranks, Knowledge (nature) 8 ranks, Wilderness Lore 8 ranks; Great Fortitude, Green Bond, Point Blank Shot; able to cast entangle; any patron deity but Nessek or Orcus

Bone Collector

BAB +5; Alchemy 2 ranks, Concentration 3 ranks, Craft (armoursmithing, bowmaking, or weaponsmithing) 1 rank, Heal 5 ranks, Knowledge (arcana) 3 ranks; Endurance, Great Fortitude; the character must have been knocked unconscious or killed by an undead creature or necromancy spell, or must have received a negative level or ability damage or drain from an undead creature or necromancy spell

Deathwarden Chanter

Dwarf; any lawful; BAB +4; Concentration 5 ranks, Knowledge (ghost lore) 3 ranks, Knowledge (the planes) 3 ranks, Knowledge (religion) 5 ranks, Perform (sing) 1 rank; Iron Will, Spell Focus (Evocation); able to cast 3rd-level divine spells; any patron deity but Orcus; must have participated in a Hallowing with the permission of the Deathwarden dwarves; must have destroyed one undead of 3 HD or more through the use of positive energy

Ghost Slayer

BAB +4; Gather Information 4 ranks, Innuendo 4 ranks, Knowledge (ghost lore) 5 ranks, Spot 5 ranks; Alertness plus either Ghost Fighting or Incorporeal Spell Targeting; must have been knocked unconscious by or failed a saving throw against an attack from a ghost; a character who is a ghost cannot take the ghost slayer prestige class



Manual of the Planes (3.0)

Divine Agent

BAB +4; Knowledge (religion) 7 ranks; able to cast 2nd-level divine spells; the divine agent must have made peaceful contact with her deity or its direct agents (sometimes other divine agents acting on the character's behalf). Furthermore, a potential divine agent must have completed a specific task assigned by her deity in order to become a divine agent. Once the task is completed, the character can become a divine agent at any point thereafter. After a character has embarked upon this path (as a 1st-level divine agent), she cannot become the divine agent of another deity

Gatecrasher

Any nonlawful; BAB +4; Knowledge (the planes) 4 ranks, Use Magic Device 8 ranks; to qualify for the gatecrasher class, the character must have visited two planes of existence other than his native plane

Planar Champion

BAB +6; Knowledge (the planes) 4 ranks; Weapon Specialisation (any); the planar champion must have visited at least two planes other than her native plane before taking this prestige class. The champion does not need to have been the instigator of these travels

Planeshifter

Concentration 10 ranks, Knowledge (the planes) 4 ranks, Spellcraft 10 ranks; Craft Wondrous Item; able to cast 5th-level arcane spells; must have visited an Inner or Outer Plane before taking this prestige class



Masters of the Wild (3.0)

Bane of Infidels

Any nongood; Intimidate 4 ranks, Knowledge (religion) or Knowledge (nature) 6 ranks; Iron Will, Leadership; able to cast 3rd-level divine spells

Deepwood Sniper

BAB +5; Hide 4 ranks, Move Silently 4 ranks, Spot 4 ranks; Far Shot, Point Blank Shot, Weapon Focus (any bow or crossbow)

Foe Hunter

BAB +7; Track, Weapon Focus (any); the language (if any) of the intended hated enemy; the character must have a favoured enemy

Forsaker

Great Fortitude, Iron Will, Lightning Reflexes; the character must once have been the victim of a magical attack that seriously wounded him or threatened his life. He must also sell or give away all his magic items (including magic weapons, armour, and potions) and renounce the use of any spellcasting and spell-like abilities he previously used

Hexer

Monstrous humanoid, giant, goblinoid, or other primitive humanoid, such as orc or gnoll; any nongood; Knowledge (arcana) 10 ranks, Spellcraft 8 ranks, Wilderness Lore 10 ranks; able to cast lightning bolt as a divine spell

King/Queen of the Wild

Fort +4; Hide 4 ranks, Intuit Direction 4 ranks, Wilderness Lore 8 ranks, Desert: Spot 4 ranks, Forest: Climb 4 ranks, Hills: Climb 4 ranks, Marsh: Swim 4 ranks, Mountain: Climb 4 ranks, Plains: Move Silently 4 ranks, Sea: Swim 4 ranks, Skies: Balance 4 ranks, Underground: Escape Artist 4 ranks; Endurance, Track; the character must choose a terrain type and live in or near such an area

Oozemaster

Alchemy 4 ranks, Swim 4 ranks; Great Fortitude; able to cast 3rd-level arcane or divine spells

Shifter

Alertness, Endurance; able to cast 3rd-level spells; must either know polymorph self or have a natural alternate form, alter self, polymorph self, shapechange, or wild shape ability

Tamer of Beasts

Animal Empathy 10 ranks; Skill Focus (Animal Empathy); able to cast animal friendship

Verdant Lord

Any nonevil; Profession (herbalist) 8 ranks, Wilderness Lore 8 ranks; Plant Control, Plant Defiance; able to cast control plants

Watch Detective

Any nonevil; Gather Information 4 ranks, Knowledge (any) 4 ranks, Search 8 ranks; Track; the watch detective must honour the Rule of Evidence. If he abandons this code, he loses all special abilities of this prestige class until he retrains for six months under a local authority

Windrider

BAB +5; Handle Animal 8 ranks, Knowledge (nature) 6 ranks, Ride 8 ranks; Mounted Combat; must have a mount



Savage Species (3.0)

Emancipated Spawn

Intelligent undead created by another undead using its create spawn ability; BAB +3; must have been created as a spawn by an undead creature that has since been destroyed

Illithid Savant

Mind flayer; Knowledge (arcana) 10 ranks; must have consumed the brain of a creature of CR 9 or greater

Master of Flies

Any nongood; Escape Artist 5 ranks, Knowledge (nature) 8 ranks; Quick Change; must possess the ability to change form, such as from an alternate form ability, the shapechanger subtype, or a wild shape ability

Scaled Horror

Aquatic or reptilian subtype; BAB +5; Hide 5 ranks, Move Silently 5 ranks, plus either Swim 5 ranks or a +8 racial bonus on Swim checks

Siren

Bluff 6 ranks, Intimidate 6 ranks, Perform (ballad, buffoonery, chant, epic, limericks, melody, ode, or storytelling) 8 ranks; must possess an innate sonic, mind-affecting ability

Slaad Brooder

Any slaad; any chaotic; Concentration 10 ranks; Great Fortitude, Improved Multiattack

Survivor

Highest base save bonus must be lower than character level; the path of the survivor requires a concentrated month of study to enter the prestige class. During this month, the character must stay in one place and spend all his waking hours in study, practice, and meditation

Sybil

Neutral; Concentration 10 ranks, Knowledge (arcana) 8 ranks, Sense Motive 8 ranks; Empower Spell-Like Ability; must have an innate spell-like divination ability

Waverider

Fey, humanoid, monstrous humanoid, or outsider with the aquatic subtype; BAB +5; Ride 6 ranks; Mounted Archery, Mounted Combat

Yuan-Ti Cultist

Yuan-ti halfblood or abomination; any evil; patron deity Merrshaulk; Craft (alchemy) 5 ranks, Knowledge (religion) 10 ranks, Perform (chant) 1 rank; ability to cast 3rd-level divine spells



Song and Silence (3.0)

Fang of Lolth

Any nonlawful and nongood; BAB +5; Use Magic Device 10 ranks; the character must acquire a fang scarab and get it to function with a successful Use Magic Device check (DC 25). This grants her the benefits of the item and fuses it permanently to her neck

Outlaw of the Crimson Road

BAB +4; Bluff 5 ranks, Disguise 5 ranks, Gather Information 5 ranks, Intimidate 5 ranks, Ride 5 ranks; Expertise, Improved Initiative; an appropriate legal authority must pronounce a writ of outlawry upon the character, though he need not actually be guilty of any of the crimes named therein. In addition, the character must swear to abide by the Outlaw's Code.

Royal Explorer

Decipher Script 5 ranks, Intuit Direction 8 ranks, Profession (cartographer) 8 ranks, Wilderness Lore 5 ranks; Alertness, Endurance; the character must be admitted to the Royal Explorers' Society. This requires submitting a verifiable report of a significant exploration to the society's review council. Such a report should include, at minimum, a detailed map of the area explored, descriptions of native flora and fauna, a narrative of encounters with the area's inhabitants, and a significant relic (preferable magical) brought back for the society's museum.

Spymaster

BAB +5; Bluff 5 ranks, Gather Information 5 ranks, Innuendo 5 ranks, plus 5 ranks in each of two of these skills: Diplomacy, Disguise, Forgery, and Sense Motive; Skill Focus (Bluff)



Sword and Fist (3.0)

Devoted Defender

BAB +5; Alertness, Weapon Focus (any melee weapon); Search 4 ranks, Sense Motive 4 ranks, Spot 4 ranks

Fist of Hextor

Lawful evil, neutral evil, or lawful neutral; BAB +5; Power Attack, Cleave, Martial Weapon Proficiency (spiked gauntlet); Intimidate 4 ranks, Knowledge (religion) 4 ranks, Spot 4 ranks; must worship Hextor, and must survive the ritual ceremony of induction into the Fists of Hextor

Ghostwalker

Lawful good, lawful evil, chaotic good, chaotic evil, or neutral; BAB +6; Endurance, Iron Will, Toughness; Intimidate 4 ranks, Move Silently 4 ranks

Gladiator

BAB +5; Perform or Intimidate 4 ranks; must have at least two feats from the list of fighter bonus feats. You do not have to earn them as a fighter, but they must appear on that list

Lasher

BAB +5; Craft (leatherworking) 2 ranks, Rope Use 2 ranks; Exotic Weapon Proficiency (whip), Weapon Focus (whip); the lasher must own a whip or whip dagger. Usually, a lasher owns both types of whip (and, if wealthy enough, mighty versions of both types)

Master of Chains

Any nongood; Escape Artist 6 ranks, Intimidate 4 ranks, Open Lock 4 ranks; Exotic Weapon Proficiency (spiked chain), Expertise, Improved Trip, Improved Disarm, Weapon Focus (spiked chain), Weapon Specialisation (spiked chain)

Master Samurai

BAB +5; Intimidate 4 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 4 ranks; Cleave, Improved Initiative, Mounted Archery, Mounted Combat, Power Attack, Weapon Focus (bastard sword)

Ninja of the Crescent Moon

BAB +6; Deflect Arrows, Improved Unarmed Strike, Quick Draw; Hide 10 ranks, Move Silently 10 ranks; evasion class feature, must contact Crescent Moon leadership

Red Avenger

BAB +5; Improved Unarmed Strike, Stunning Fist; Listen 8 ranks, Tumble 8 ranks

Tribal Protector

The same alignment as the majority of the character's tribe; any humanoid or monstrous humanoid except dwarf, elf, gnome, halfling, half-elf, or human; BAB +5; Power Attack, Cleave, Great Cleave; Wilderness Lore 4 ranks

Warmaster

BAB +7; Diplomacy 5 ranks; any nonchaotic, nonevil; Leadership, Martial Weapon Proficiency, Weapon Specialisation

Weaponmaster

BAB +5; Intimidate 4 ranks; proficiency with your weapon of choice; must own masterwork weapon (unless unarmed); Dodge, Mobility, Combat Reflexes, Expertise, Weapon Focus, Whirlwind Attack



Tome and Blood (3.0)

Candle Caster

Craft (candlemaking) 6 ranks; Great Fortitude; ability to cast spells of 3rd level or higher; the candle caster must initially possess a supply of at least 100 tindertwigs



EBERRON

Eberron Campaign Setting

Dragonmark Heir

Member of appropriate dragonmarked race and house; 7 ranks in any two skills; Favoured in House, Least Dragonmark

Eldeen Ranger

Alignment requirement varies by sect: Ashbound: no restriction, Children of Winter: any nongood, Gatekeepers: any nonevil, Greensingers: any chaotic, Wardens of the Wood: any nonevil; BAB +5; Knowledge (nature) 6 ranks, Survival 8 ranks; Track; favoured enemy class feature; before taking his first level in this class, a character must train in the Eldeen Reaches with other members of the sect that he wishes to join

Exorcist of the Silver Flame

Any good; BAB +3; Knowledge (the planes) 3 ranks, Knowledge (religion) 8 ranks; able to cast 1st-level divine spells; worshipper of the Silver Flame

Extreme Explorer

BAB +4; Knowledge (dungeoneering) 4 ranks, Survival 4 ranks; Action Boost

Heir of Siberys

Dragonmarked race; 15 ranks in any two skills; Heroic Spirit; a character who has the Aberrant Dragonmark, Least Dragonmark, Lesser Dragonmark, or Greater Dragonmark feat cannot enter this prestige class. Also, once a character gains any levels in this prestige class, he can't adopt the dragonmark heir prestige class

Master Inquisitive

Gather Information 6 ranks, Search 3 ranks, Sense Motive 6 ranks; Investigate

Warforged Juggernaut

Warforged; BAB +5; Adamantine Body, Improved Bull Rush, Power Attack

Weretouched Master

Shifter, BAB +4; Knowledge (nature) 5 ranks, Survival 8 ranks; any shifter feat



Dragonmarked

Black Dog

Bluff 4 ranks, Hide 8 ranks, Sleight of Hand 4 ranks; Least Dr